The Loopler Wiki
Start with your edition, then find the reference or tool that answers your next decision.
Cards & upgrades
Dated Jam upgrade values and clear release-inventory boundaries.
02Gates
Source-labeled gate references and placement testing.
03Charms
Find historical charm references and tips for reading passive effects.
04Build notes
Silver, Infinity and a one-change-at-a-time test method.
05Which version?
The original Jam, browser Demo and Steam release compared.
06Your first run
Mouse controls, the Jam objective and the garage.
07Gate Order Lab
A transparent arithmetic sandbox with shareable plans.
08Challenge notebook
Local notes, evidence links and JSON backups.
09Release & update notes
Important version boundaries, with original sources.
Where to start
If this is your first run, open the how-to-play guide and launch the original browser game from the home page. It uses mouse controls. The aim in this edition is ten top-three finishes, with upgrades and gate placement between races.
Already playing on Steam? Use the edition comparison first. The Jam game, separate browser Demo and full release have different content. Read the edition shown on each reference before using an older value in your current build.
Follow an effect through your build
Start with the card or upgrade description, then inspect the relevant gate and any passive charm. Write down what starts the effect, what it changes and when that change happens. The reference pages link to original patch notes and player discussions so you can read the surrounding context.
For a simple ordering question, try the Gate Order Lab. Enter your own numbers, move operations and compare the event log. Its arithmetic examples explain why order can matter; use the game itself to check actual interactions.
Keep useful results
The run notebook keeps a record of your game edition, track, car and outcome. Compare one change at a time and export a backup before clearing browser data. For a blank player or failed load, use the browser troubleshooting guide.