The Loopler Gate Order Lab
Move a multiplier. Repeat a trigger. See exactly where your arithmetic changes.
Hypothetical modelNo login · Shareable plans · Runs in your browser
Try an example
Your sequence
Up to 6 steps—
theoretical score unitsExample values are invented to explain the model; they are not game-item stats.
Every event, in order
| Lap | Slot | Event | Score / operation | Multiplier after | Running score |
|---|
What this model does—and does not do
Illustrative arithmetic only. Score steps add value × the current multiplier. Multiply steps affect later score steps, not score already earned. Repeat steps replay the most recent non-note, non-repeat operation in the same lap; a leading Repeat does nothing. The multiplier carries across laps. Notes have no numerical effect.
Excluded: actual card/charm rules, fuel, speed, geometry, cooldowns, randomness, hidden caps, simultaneous events and recursive trigger chains. Nothing here establishes a real-game best build.
Sources & further reading
Game editions: original Jam, browser Demo and Steam release.
The Loopler: official Steam store ↗